using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
public delegate bool WNDENUMPROC(
UInt32 hWnd,
IntPtr lParam
);
internal static class WinAPI {
[DllImport("user32.dll")]
internal static extern bool EnumWindows(
WNDENUMPROC cb , // WNDENUMPROC lpEnumFiunc
IntPtr manageObject // LPARAM lParam (the managed object))
);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetWindowText(
UInt32 hWnd ,
StringBuilder title,
int size
);
}
public class WindowEnumerator {
public static void Main() {
List<UInt32> hWnds = new List<UInt32>();
//
// Prevent the managed object (hWnds) from being collected
// by the garbage collector:
//
GCHandle objHandle = GCHandle.Alloc(hWnds);
//
// Create an instance of a delegate in order to
// provide a «callback» for EnumWindows:
//
WNDENUMPROC enumProc = new WNDENUMPROC(callback);
//
// Get an internal representation for the gc handle
// so as to be able to pass it to the second parameter
// of EnumWindows:
//
IntPtr objHandlePtr = GCHandle.ToIntPtr(objHandle);
WinAPI.EnumWindows( // Let Windows iterate over each window and
enumProc , // call enumProc (which is «initialized» for the method callback)
objHandlePtr // and pass this pointer to the method
);
//
// Free the handle of the object so that
// the object can be collected and
// thus to prevent memory leaks:
//
objHandle.Free();
StringBuilder title = new StringBuilder(256);
foreach (UInt32 hWnd in hWnds) {
WinAPI.GetWindowText(hWnd, title, 256);
Console.WriteLine(" {0,-8}: {1}", hWnd, title);
}
}
private static bool callback(
//
// After calling WinAPI.EnumWindows, Windows calls
// this method for each Window and passes it
// the hWnd of the respective Window and
// the value that was given as second parameter
// to EnumWindows (objHandlePtr);
//
UInt32 hWnd,
IntPtr objHandlePtr
) {
//
// Get the handle to the object from the pointer:
//
GCHandle objHandle = GCHandle.FromIntPtr(objHandlePtr);
//
// and cast the handle's target into the underlying
// managed object:
//
List<UInt32> obj = (List<UInt32>) objHandle.Target;
obj.Add(hWnd);
return true;
}
}